So far, China's 72/144-hour transit visa-free policy has been extended to 54 countries. The number of foreigners entering and leaving the country in the first quarter of 2024 reached 13.074 million, an increase of 305.2% year-on-year, recovering to 92.46% of the same period in 2019. With the popularity of short videos such as kk, foreigners visiting China have become traffic secrets. There is also recent news that Zhzh has returned... Only when companies in various industries are active and business is improved will economic vitality be good. Second, the chain reaction of the game industry is that the sales volume of "Black Myth: Wukong" is expected to reach millions to millions of units if the sales volume reaches the target in the first week,The total sales volume is expected to exceed 100 million units.
This sales volume will directly bring significant indonesia whatsapp mobile number revenue to investors in game science and the like. Of course, it will bring chain reactions to the upstream and downstream of the entire game industry, as the development, release and operation of games involves a wide range of industrial chains, including hardware manufacturing, software development, server operations, etc. The success of the game will drive the development of related industries. In addition, it will also bring about an increase in employment. The expansion of the game industry in the future will create more job opportunities from programmers, artists to marketing and other fields.
The success of "Black Myth: Wukong" can lead to further investment in the research and development of game technology and promote technological progress in the entire industry. Relevant investment will also continue to be made by companies in related industries. Third, Chinese cultural export and brand influence "Black Myth: Wukong" relies on the super IP of "Journey to the West", and it exports Chinese culture through high-quality games to China, and has impressed many foreign players during the warm-up period. There are many classic IPs in our country, such as Three Kingdoms and Fengshen, but few domestic producers have developed games with global influence.